The collar has healing properties but emits a tiny bit of radiation (with one exception, being that you must be crouched & motionless).
OVERVIEW - This file contains a collar that, once worn by the player, can not be removed unless you use console commands ("player.unequipitem xx001066", the 'xx' being the order number that the mod is loaded). All that has been changed is the script itself All other aspects of the mod has remained the same. Please download this new version of the mod. UPDATE - The original version of this mod likely contained an incorrect script, causing the collar not to lock once it was equipped.
Thank you and I hope that you enjoy the mod. And, of course, the collar is still unlockable.Īnother significant change is in the environmental storytelling In brief, the note is more visible (hopefully) and a few aspects of the story are a bit more ambiguous (because we all love happy endings).Īs always, constructive feedback is always welcome. You will still "heal" your radiation by crouching and not moving. This should resolve a bunch of playstyle concerns that were expressed. The big change is in HOW you get radiated If you stand still, you won't be irradiated. I don't necessarily think that it's overpowered but, again, to each their own. The net result, though, is more healing for the radiation. The changes are as follows: I've increased the healing rate a bit but, at the same time, I've also increased the radiation a tiny, tiny bit as well. However, you may only choose one to use (again, unless you are mod-proficient and want to change the. They are virtually the same, file structure wise and, if you are mod-proficient, the only change is in the. I have not deleted the prior version It is still available should you decide to download that one as well.
UPDATE - I have decided to upload a new version of this mod based upon user feedback.